There are five different modes for Memory Bump buttons. They can be set when you Record the Memory or by editing the Properties of a Memory in PLAY | MEMORIES. The five modes are:
|
The Memory is active only while the button is pressed. |
Toggle |
Press to recall the Memory. Press again to release the Memory. |
Radio |
When several buttons are configured as part of a Radio Group, only one button and its Memory may be active at any time. Radio Groups may be named and each Memory Page may have multiple Radio Groups. |
Timed |
On press, Memory will fade in, then delay the specified amount of time before fading out. |
Disabled |
Disables the button. The Memory is still controlled by the fader. |
You can add Actions to do things like run cues or chases when a button is pressed or released.