Settings.png Settings & Patching Lights

The Settings tool allows you to assign specific lights (by model) to cells in the SELECT grid, and to set or “patch” the lights’ to their required DMX start address.  In order to patch a fixture, you must know the manufacturer, the model, the light’s current operating mode (often called its footprint) and its DMX start address.  Generally, every light is given a unique start address.

 

  1. Select the cell in the Fixture Grid where a light is to be patched. You can also select a range of lights.
  2. Touch SettingsSettings.png.
  3. Use Light Type uber_tool_artboards_patch_type.png to choose the light’s model and operating mode. Use the red wheel uber_tool_artboards_bug_b.png to select the manufacturer.  Then use the green wheel uber_tool_artboards_bug_c.png to select the model and operating mode required (if there is more than one mode) from the Light Type column.
  4. Touch Apply programming_artboards_OK.png.
  5. You will be taken to the DMX Addr uber_tool_artboards_patch_dmx.png screen to set the DMX start address
  6. Locate and touch the desired starting address. The light or series of lights will be patched using consecutive DMX slots.
  7. Touch Apply programming_artboards_OK.png. You will be taken back to the SELECT TYPE uber_tool_artboards_GroupType.pngscreen.
  8. If desired, touch Settings Settings.png again and set other Properties programming_artboards_edit-virtual.pngof the light.

 

uber_tool_artboards_patch_type.png Light Type 

Most color-changing-only lights will match one of the Generic profiles.  Lights with position or shape attributes require specific profiles.  If a light doesn’t appear in the Light Type, or a required operating mode is missing, email a pdf of the light’s manual to fixtures@pathwayconnect.com to request inclusion in the fixture library.

All

"All" uber_tool_artboards_patch_type.png fixture types available in the current fixture library are shown, organized by manufacturer name.  You can use the arrows uber_tool_artboards_arrow_down.pnguber_tool_artboards_arrow_up.png or touch the space between the arrows to jump through the list quickly.

Favorites

Press the staruber_tool_artboards_star.pngto dispaly a limited selection of fixtures, as chosen by the user.  Once a light is selected, it may be added to the "Favorites" list for easy reuse by touching Add Favorite uber_tool_artboards_star_add.png. Any light that is selected this is already in the favorite list shows Remove Favorite uber_tool_artboards_star_remove.png.

 

uber_tool_artboards_patch_dmx.png DMX Address

A grid of DMX start addresses is shown, in blocks of 32 DMX slots. The DMX slot number is shown in the top left hand corner of each cell. 

DMXAddrExample.png

The larger number in the middle of each cell is the Light's number.  At the bottom of the cell is the attribute controlled by that slot, such as intensity, color, pan, gobo, etc.  Use the red uber_tool_artboards_bug_b.png and green uber_tool_artboards_bug_c.png wheels or the arrows uber_tool_artboards_Page-Active.pnguber_tool_artboards_Page+Active.png to  scroll through the grid. To patch a light to a specific DMX slot (or range of slots for multi-attribute lights), touch the cell with the ‘starting’ DMX address number.

Multi-attribute Fixtures

A single ‘light’ in the SELECT grid may be patched to include control of the light’s dimmer and the light’s accessories – for example a dimmer and a scroller, or a dimmer and a moving mirror. That means the light has two DMX start addresses.  First select the desired accessory combination from Light Typeuber_tool_artboards_patch_type.png  i.e. 2 Color Scroller, Gobo Rotator or I-Cue Mirror.  Then, in DMX Addr uber_tool_artboards_patch_dmx.png  touch an empty cell. You will be asked:

PatchWhichPart.png

Choose the correct part, then touch another cell specifying the other part(s) as needed.

 

Multi-part Fixtures

Some lights support more than one intensity attribute.  These lights will appear in Light Type uber_tool_artboards_patch_type.png as ‘Part 1’, ‘Part 2’, and so on, or as ‘Head 1’, ‘Head 2’ etc.  In most cases, each part should be patched to consecutive, contiguous blocks of DMX slots.  In some cases, when Intensity is controlled through a dimmer, the INT channel may be separated from the attribute channels.  

programming_artboards_edit-virtual.png Properties

Allows you to give your light a Name which will be seen in the SELECT grid.  By default, a light’s name is its fixture type.  Also allows you to specify what gel color is being used by a specific light. This feature is typically used with dimmers.

cog_settings_properties.png

 

If you have added Rooms to your show file in SETUP | ROOMS, you can specify which Room the light is in. By default, lights are not assigned a room and appear "Globally". Putting lights in Rooms allows you to limit the number of lights you see in Select when you apply a Filter.

 

html_help_contents.png NOTE