button_bump.png Sliders

Twenty sliders, also called subs, faders or pots, stretch across the top of the console in two groups of ten.

Sliders-01.png

By default in the SELECT task, any given slider controls the intensity of the corresponding light in the Fixture Grid.  To do this you must have Sliders Always Run Memories set to "No" in SETUP | SYSTEM.

SliderAlwaysRunMem_no.png

Set this way, when you are in the SELECT task, the Pin Button button_pin_red.png is red and  Slider 1 controls Light 1's intensity, and so on. If there are more than 20 lights in the SELECT view, use the Leftuber_tool_artboards_Page-Active.pngand Right uber_tool_artboards_Page+Active.pngarrows on the touch screen to page to the desired light. If there are more than 20 lights

 

Below each slider is a bump button button_bump.png. Press and hold the button to ‘bump’ the intensity of the associated light to full.  Press and hold the Shift key button_shift.png and press a button to latch that light’s intensity at full.  The intensity and color of the button’s backlight reflects the intensity and color of the light being controlled.

html_help_contents.png NOTE

In the PLAY task, sliders are used to recall Memories, sometimes called submasters or presets. The Pin button button_pin_blue.png will glow blue. In PLAY, if a Memory has been recorded into a slider, the bump button’s backlight will glow blue. When a Memory is recorded, the bump button can be given different functions, including fade times.  See RECORD for more information.

 

When in the PLAY task, sliders play back Memories.  The default may be changed so that sliders always play Memories regardless of the current task.  Go to SETUP | SYSTEM | GENERAL and change Sliders Always Run Memories to ‘yes’.