Twenty sliders, also called subs, faders or pots, stretch across the top of the console in two groups of ten.
By default in the SELECT task, any given slider controls the intensity of the corresponding light in the Fixture Grid. To do this you must have Sliders Always Run Memories set to "No" in SETUP | SYSTEM.
Set this way, when you are in the SELECT task, the Pin Button is red and Slider 1 controls Light 1's intensity, and so on. If there are more than 20 lights in the SELECT view, use the Leftand Right arrows on the touch screen to page to the desired light. If there are more than 20 lights
Below each slider is a bump button . Press and hold the button to ‘bump’ the intensity of the associated light to full. Press and hold the Shift key and press a button to latch that light’s intensity at full. The intensity and color of the button’s backlight reflects the intensity and color of the light being controlled.
NOTE
You can add color to non-color-changing lights (i.e. a gel) in SELECT | SETTINGS | PROPERTIES.
In the PLAY task, sliders are used to recall Memories, sometimes called submasters or presets. The Pin button will glow blue. In PLAY, if a Memory has been recorded into a slider, the bump button’s backlight will glow blue. When a Memory is recorded, the bump button can be given different functions, including fade times. See RECORD for more information.
When in the PLAY task, sliders play back Memories. The default may be changed so that sliders always play Memories regardless of the current task. Go to SETUP | SYSTEM | GENERAL and change Sliders Always Run Memories to ‘yes’.