uber_tool_artboards_info.png Info Screen

 

If no lights are selected in the Fixture Grid, touching the information icon changes the light’s percentage intensity (normally shown in the lower left hand corner of each cell) to the light’s DMX start address.  If the light is unpatched, the cell will gray out, and an exclamation point is shown instead of a start address.

 

If one or more lights are selected, touching the information icon will bring up the screen below, with comprehensive information on each light selected, as well as more global information on shows and tech or desk-locked lights. 

 

infogrid.png

 

The tabs on the left include Selected Lights (shown above), Show (number of recorded Playlists, Cues, Memory Pages and Memories), Locks (number of Tech and Desk Locked lights) and Media (internally saved shows and backups).

 

captured.png shows how many lights have been selected.  If more than one light is selected, the +/- uber_tool_artboards_light_prev.png  uber_tool_artboards_light_next.pngicons move between the individual lights.  The left/right arrows uber_tool_artboards_Page-Active.pnguber_tool_artboards_Page+Active.png(above programming_artboards_airplane.png) page through a light’s attributes.

 

In the Selected Lights screen, the light is identified across the top line, starting with the light’s number, followed by any user-set label, its manufacturer, model number and DMX start address.

 

Below the Fixture Number, the following items are shown:

 

Attribute

Shows the attributes supported by the light, in the order of how they are patched within the light’s DMX footprint.

 

Source

Shows the name of the specific Playlist or Memory source of the existing attribute level.

 

Source Item

Shows the Cue or Memory number or other source of the current attribute level.  If the light’s attribute is captured, the source is CONTROL. If the value has tracked from a previous cue, the name of that cue is shown.

 

Library

Shows the name of the Library used to set the attribute level.  If a color is from a swatch book, the swatch name and source are shown.

 

Value

Shows the current value of the attribute. The value in parentheses shows the recorded level along side the output level.

 

Effect

Shows the name of any current effect controlling the light

 

Recorded Cues

Shows the number of cues the light is used in.  Can be used to identify unused lights.

 

Recorded Memories

Shows the number of memories the light is used in.  Can be used to identify unused lights.

 

Recorded Libraries

Shows how many libraries have been recorded with this attribute.

 

Recorded Groups

Shows how many groups include this light.

 

Locks

Shows if the light is affected by a Desk Lock or Tech Lock.

 

Attribute Text Color Meaning

The color used to display an attribute’s value also provides information about changes made to that attribute.  The colors related to Intensity changes are also shown on each light’s Intensity Indicator ring in SELECT grid.

 

Color

Attribute Condition

Notes

Gray

Default value or level

 

Yellow

Level or value controlled by a Memory

 

Red

Captured in SELECT

 

Magenta

Value or level unchanged in last Cue

All attributes

Cyan

Level increased in last Cue

Intensity only

Green

Level decreased in last Cue

Intensity only

Dark Blue

Value or level changed in last Cue

Non-Intensity attributes only

 

 

Internal Storage

To see what’s on the internal memory, select a Light (any light) and press uber_tool_artboards_info.png then select Media from the left hand side.

 

info_media.png